weblog of 7. semester at AHO Interactiondesign


Monday, December 18, 2006

Game design


A project done with Knut, David and myself, we started out with a bird consept. The main idea was to manouver an adult bird around in air using a videocamera to detect armmovements, picking up worms. The adult bird was then going to feed 3-4 baby-birds, if this was not completed within a sirtain amount of time the babies would fall out of a nest and die. Gameplaywise the meaning here was to put the player under stress, the youngsters would scream louder and louder if not fed in time, and then ultimatly die, the amount of youngsters would count as lives. However this was not the final result, the task of getting graphics to play along with videosensors for arm-movement, witch controlled the adult bat (before this, a bird) was quite a challenge. So the final result was called "Transylvanian nights" where the game consisted of a bat flying around under a full moon eating insects. An active kind of a cleaning-game.
Video of gameplay can be found here

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