weblog of 7. semester at AHO Interactiondesign


Monday, September 25, 2006

Week 5 Interactive toy

Project done with Camilla, Knut and me. We found an interfearing object interresting, from this we discussed what this could be and came up with ideas on something that attracted or avoided attention. One idea was to have a character appear on you´r desktop and eat the mousepointer when a special commando or gesture was given. We went for the opposite, a character that avoides the pointer by all means. The character turned out as a face with following eyes and moody eyebrowes. It becomes angry like and runs away if you get to close, it even disapears outside the screen and turns up when it´s "safe".

You can find the code here.

Sunday, September 24, 2006

Week 4 drawingmachine

The following code creates a drawingmachine.
It was written by Katarina and myself.

You can download the code here

Start drawing using your mouse, the code continues drawing, press "b" to speed up the process, press any other key to stop.


Saturday, September 23, 2006

Week 4 Snow

Snow fun with Katarina

Download the code here

Thursday, September 07, 2006

Translate function

Today Daniel learned me some nifty actions:

void setup() {
size(1000,1000);
background(255);
noStroke();
smooth();
fly();
translate(600,0);
fly();
translate(0,600);
fly();
translate(-600,0);
fly();
translate(300,-300);
fly();
}

void fly() {
//finne
fill(10,80,161);
ellipse(200,155,8,30);

//vinger
fill(10,80,161);
ellipse(125,196,136,9);
ellipse(275,196,136,9);

//hode
fill(255,255,0);
ellipse(200,172,25,25);


//flykropp
fill(10,80,161);
ellipse(200,200,48,48);

//propell
fill(10,80,161,30);
ellipse(200,200,75,75);

//propellfront
fill(51,160,44);
ellipse(200,200,10,10);
}

Wednesday, September 06, 2006

Week 3 - processing

Ouch...
This hurts.. No seriously, a totally new experience for me. But with the help of my classmates I guess I´l find my way...
Right now I´m trying to understand the basics, I will post codes and results as soon as I have something to show...

2. task, Making meaning with no context

Part 1 - physical components.
Knut and myself worked with 3 cubes, 10cm x 10cm. Each cube should look as if one should/can:
· Rub it
· Turn it
· Squeeze it
We decided to go with material and mechanical mapping.

Pictures coming.



Part 2 - digital components.
Each square should look as if one should/can:
· Turn it
· Move or drag it
· Rub on it
We came out with 3 consepts on how to communicate a direction or desired action through a square, by whispering the action and whispering the direction.


fig1

fig2

fig3