Part 1 - physical components.
Knut and myself worked with 3 cubes, 10cm x 10cm. Each cube should look as if one should/can:
· Rub it
· Turn it
· Squeeze it
We decided to go with material and mechanical mapping.
Pictures coming.
Part 2 - digital components.
Each square should look as if one should/can:
· Turn it
· Move or drag it
· Rub on it
We came out with 3 consepts on how to communicate a direction or desired action through a square, by whispering the action and whispering the direction.
fig1
fig2
fig3
weblog of 7. semester at AHO Interactiondesign
Wednesday, September 06, 2006
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